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Constructor problems with dts shapes

by Ingo Seidel · in Constructor · 07/07/2008 (8:21 am) · 1 replies

Hi,

I am new to the art path of Torque and am trying to build some houses with interiors for Torque. I use Torque constructor to create the buildings and then wanted to add dts models via the "Import Static Mesh" functionality. I found some free models on the Internet, loaded them into 3D Studio Max (Version 5) and then exported them according to the instructions. However, when trying to load them into the Torque constructor, the constructor always crashed. Interestingely, there was no problem loading the exported shapes directly into the world with the built in game editors.

After playing around a bit, I found out that the models were using no textures, but only materials. I then applied texture coordinates and added some texture and suddenly the model loaded properly in the constructor. Did anyone else ever experience these problems? Does this mean that the Torque constructor has problems with 3D Studio Max materials? According to the exporter documentation, materials should get exported, however, also when adding the exported models directly into the engine, the materials were not shown - only the basic white color.

One of the models I was experimenting with can be found here: http://www.mr-cad.com/mr-lampfree2-p-920.html

thanks

#1
07/07/2008 (8:53 pm)
DTS models require bitmap textures assigned to the diffuse channel in max.