Game Development Community

TDN - Morph Animation (outdated)

by Thomas Bang · in Artist Corner · 07/07/2008 (3:41 am) · 5 replies

Here is the feature matrix of available DTS exporters.
tdn.garagegames.com/wiki/DTS/FeatureChart

Why is "Morph Animation" outdated? What's the reason?


Greetings


Thomas

#1
07/07/2008 (2:07 pm)
.
Morph animation is no longer supported by Torque. TGE can do it but TGEA can't (this change came about with the rewrite of the whole rendering system).

This is mostly a matter of technology moving along, I suppose. Morph animation used the method of choice in many games but today is largely superceded by skeletal animation.
#2
07/07/2008 (2:50 pm)
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#3
07/07/2008 (2:57 pm)
Not informationally relevant, but relevant to Joseph's comment on the DTS format.

icanhascheezburger.files.wordpress.com/2007/04/i-has-frozen.jpg
#4
07/07/2008 (3:03 pm)
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#5
04/11/2009 (1:00 am)
HUGE BUMP!

I am with JSG on this. I have tried to use morphs in TGB and TGEA but I was under the assumption that they worked. So that is neither here nor there really. Rene...saying "This is mostly a matter of technology moving along, I suppose."...is something to which I disagree. I understand your POV but to the point of the statement, I disagree.

I think it was more of a developer choice where too much self back-slapping played a role with satisfaction of the system and that knocked determination off of the list...or at least tucked it behind a pillow.

Procedural designs for morph animations by a 3d artist..take seconds, literally. ..but now that one has to rig many bones and then animate..well, it seems like someone, besides myself, just got lazy. sorry...(morphs: think.. liquid, jelly, bouncing ball, bends, twists etc..)

I would like to look into this to see if I can get this working/ported to TGB&TGEA..perhaps I will post a resource soon if it works. Or perhaps someone can point me in the right direction to an existing, great resource?!??

thx for reading this bump!