Game Development Community

Portals and Traversal root probs..

by Jan Sorensen · in General Discussion · 07/04/2008 (2:25 am) · 2 replies

Hi there, from a normally happy TGE 1.3 user :-).

Sorry for maybe posting in the wrong forum, but I hope for help from the experts :-).

I have made a numbers of buildings with portals. All work fine individuals, no prob. But if I try to bring them together (there is a kind of critical distance?), I got the "famous message":
"Error, must have one and only one zone to be a traversal root. (null) has "a number..".

I can't se there is anything wrong in the "interiors", the portals work fine after I have bring them together (everything looks normal).
My question is therefore, how critical is this error for the system or can I just ignore the message, maybe remove the message from the engine source? Because I got a very BIG log file with "spam".

Hope for a comment, :-) Jan.

#1
07/07/2008 (3:56 am)
I've found that DIFs that have portals cannot over lap in anyway (even the bits that aren't within a portalled area), otherwise you'll get that message when you enter them with the player
#2
07/07/2008 (6:48 am)
@ ChrisG:

Yes I know, but my question is: How critical is this error for the Torque system, can Torque and me "live together" after this error have occur?
Everything looks normal and works fine in the game, so??

I have found a kind of solution..:
Move the "Portal-systems" (buildings) from another to the point where the message stop (test with a player in each building). Connect the buildings with "tunnels" / "passage" without portals, its works.
Be careful if you try to make Portals inside Portals, you can get biiig troubles here.

Jan :-).