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Suitability of TGE for submarine game?

by Alexander Foreman · in Torque Game Engine · 07/03/2008 (4:20 am) · 3 replies

Hi guys.

I'm planning to write a first person submarine fighter style game.

It TGE capable of joystick interface and underwater play?

This game will require above and below water play, as well as the use of periscopes.

Any feedback would be apreciated.

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#1
07/03/2008 (5:05 am)
I would say yes to both questions. A resource exists for joystick and other control support, and the 3d-Diggers website offers a submarine vehicle for sale.

Racing Wheel, Flight Stick and Gamepad Support

This plan by Stephen Beffy Moises has a video of the Seawolf vehicle in action, you can take a look at it and see if it's suitable to what you have in mind.

But also know that adding joystick support and a submarine vehicle will require source code changes.
#2
07/03/2008 (6:26 am)
Wow - that submarine video is very much along the lines of what I was planning. I will need to create my own subs but this demonstrates that it can be done.

The seawolf does not seem to move like a true submarine, I need to write a more complex routine to take into account acceleration, boyancy and turn rates based on speed.

I think I will purchase TGE and have a play :)

Is Visual C++ 2003 still the recommended compiler or does it support the lated Visual C++?

Thank you.
#3
07/03/2008 (7:42 am)
I'm glad you found that video encouraging - I know it gave me a few ideas. I tend to think of content packs as a learning tool instead of actual content for my projects because no matter how good they are there's always something you want to do differently.

I was using Visual C++ 2005, but switched to 2008 Express without any problems so I imagine that most any flavor of VC would work. Good luck!