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Problem with terrain - game crashes

by SPECS · in Torque Game Engine · 07/01/2008 (4:46 am) · 2 replies

Hello ppl

I am desperate about my game! I have taken the mission from the tutorial.base game and modified the terrain in it (excavating, painting with a couple of textures). Afterwards I wanted to integrate THIS mission in another game I have to develop and everything crashes. I tried run it in a debug mode and I saw that there is a problem with rendering the TerrainBlock (TerrainBlock::renderBlock) but I don't exactly know why. I checked all the links to the textures used for the terrain, and they seem to be on the right place..

What might be the problem??

Thanks for any help!


Nina

#1
07/01/2008 (4:51 am)
I've had that happen several times in TGEA, but never managed to track it down.
In our particular case, the FrameAllocator was returning invalid pointers, which made it die inside allocPoints () and renderEdges ().

Just a shot in the dark here, does this happen with all missions/terrains or a specific one?
#2
07/01/2008 (4:56 am)
It happens only with the mission / terrain I have modified in tutorial.base and then tried to integrate in another game. I am not using TGEA but the normal TGE 1.2.5