Ticky Tacky - updated
by Gavin Beard · in Torque Game Builder · 06/27/2008 (2:22 pm) · 9 replies
Hi all
Just thought I'd show an early shot of my new project Tic Tac Toe Squared. it is for the most part, conventional Tic Tac Toe, however, the main game board will be made up of a 3 x 3 grid of playing boards. In order to win, you must win 3 games of tic tac toe in either a horizontal, vertical or diagonal line from the 9 games available at the start. (hope it makes sense :0) )



more to come
Just thought I'd show an early shot of my new project Tic Tac Toe Squared. it is for the most part, conventional Tic Tac Toe, however, the main game board will be made up of a 3 x 3 grid of playing boards. In order to win, you must win 3 games of tic tac toe in either a horizontal, vertical or diagonal line from the 9 games available at the start. (hope it makes sense :0) )


more to come
#2
for the AI side, it currently has 3 difficulty levels, i've won about 65% of games on medium and about 45% of games on hard, I've made some improvements over look, in as much as you can pick themes, also added a timer, scores, and the ability to select which game board out of 9 you wish to play on, its getting there but not finsihed, i should have an undate in next few days, i'm thinking about increasable board sizes for this project (i.e playing on 3x3, 4x4 or 5x5 grid)
on subject of next projects i have another project i may port over to tgb (depending on how this turns out lol) thats a pretty fun take on Reversi, more to come on that another time tho
06/29/2008 (4:18 pm)
:-) thanks for the feedbackfor the AI side, it currently has 3 difficulty levels, i've won about 65% of games on medium and about 45% of games on hard, I've made some improvements over look, in as much as you can pick themes, also added a timer, scores, and the ability to select which game board out of 9 you wish to play on, its getting there but not finsihed, i should have an undate in next few days, i'm thinking about increasable board sizes for this project (i.e playing on 3x3, 4x4 or 5x5 grid)
on subject of next projects i have another project i may port over to tgb (depending on how this turns out lol) thats a pretty fun take on Reversi, more to come on that another time tho
#3
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(shift!)
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ok fine.. this version has another never ending stale mate situation. I am just thinking out loud. You could probably find some mode that would add a slant to the game.
I'll say again though that your game looks way better then anything I could make. Also it seems to be very complete with a lot of extra modes. I'm just thinking out loud of what kind of things you could do to add some new flavor to it... An extra mode maybe?
06/29/2008 (4:43 pm)
Yeah I've never played reversi before.. sounds like something I would like to try. I would think the AI would be the hardest part to do. There are known algorithms to make it so there is a zero percent chance you can win it though, lol. Changing the board size could make it more complicated for sure. Why not make some crazy version of tic tac toe where you can either put down a piece (x or o) OR shift the entire playboard one direction. erasing one side of the board. Something like that would create a new level of stratagy possibilities.---
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-x-
o--
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xx-
o--
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xxo
o--
(shift!)
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-xx
-o-
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oxx
-o-
(shift!)
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xx-
o--
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xxo
o--
ok fine.. this version has another never ending stale mate situation. I am just thinking out loud. You could probably find some mode that would add a slant to the game.
I'll say again though that your game looks way better then anything I could make. Also it seems to be very complete with a lot of extra modes. I'm just thinking out loud of what kind of things you could do to add some new flavor to it... An extra mode maybe?
#4
06/29/2008 (4:50 pm)
I actually really like the shifting idea....hmmm......its finding a way to limit the shifts, maybe players could use points they have aquired from playing games to buy shifts? it could be an added bnous mode outside of main game mode......very good thinking.....many thanks indeed
#5
06/29/2008 (5:32 pm)
:0) double post so far apart? unless my eyes are getting tired
#6
06/29/2008 (7:14 pm)
Fixed doublepost
#7
just quick update, have updated above screenshots, will add more tonight.
implemented:
Basic multi level AI.
Theme System
Multi size playing areas
Working on at moment:
More advanced AI
Sounds
More themes
Splash Screen
And Tournement mode
More of an update later.
Thanks
07/11/2008 (12:43 pm)
Hi alljust quick update, have updated above screenshots, will add more tonight.
implemented:
Basic multi level AI.
Theme System
Multi size playing areas
Working on at moment:
More advanced AI
Sounds
More themes
Splash Screen
And Tournement mode
More of an update later.
Thanks
#9
Here
07/24/2008 (1:49 am)
Added a quick build, only has single player in this one and the skin option in the settings dialogue doesnt work, oh and ai is well too easy, will hopefully fix another build tonight when i get back from work that already has all these things fixed and has selectable grid sizesHere
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