3d Audio emitters, am I going mad?
by Harvey Greensall · in Torque Game Engine Advanced · 06/26/2008 (3:52 am) · 3 replies
Hi all, firstly please forgive the incompetence ... 8)
I'm trying to add the usual 3d audio emitters, and do you think I can get them to work. Were fine in all old versions of the engine, is there any good documentation RE: changes in the way SFX work I can look at? There must be something crazy I'm doing wrong in this one. Please help...By the way, I'm no coder, just want to chuck the fellas in there is all...
Many, many thanks in advance....
H.
I'm trying to add the usual 3d audio emitters, and do you think I can get them to work. Were fine in all old versions of the engine, is there any good documentation RE: changes in the way SFX work I can look at? There must be something crazy I'm doing wrong in this one. Please help...By the way, I'm no coder, just want to chuck the fellas in there is all...
Many, many thanks in advance....
H.
#2
Finally be careful using ogg files. It seems there is a bug in the 1.7.1 ogg implementation and if your ogg file has internal comments things will often get screwed up. This will be fixed in the next TGEA release.
06/29/2008 (3:28 am)
@Harvey - First be sure your running the latest version of TGEA... 1.7.1. Next make sure your using mono sound files... you cannot play a stereo sound in 3d. Also check the console for errors... the sound file itself may be corrupt.Finally be careful using ogg files. It seems there is a bug in the 1.7.1 ogg implementation and if your ogg file has internal comments things will often get screwed up. This will be fixed in the next TGEA release.
#3
Well, I've got all level audio emitters working really well, yes mono .ogg files etc. I AM having an issue with our cannon sounds not working etc. but am looking into it, will be specific to us, as the crossbow stuff works in the demo etc. Good point with the internal comment thing though, I'll keep me eyes open for that one.
Cheers,
H.
06/29/2008 (3:37 am)
Aaah, interesting 8)Well, I've got all level audio emitters working really well, yes mono .ogg files etc. I AM having an issue with our cannon sounds not working etc. but am looking into it, will be specific to us, as the crossbow stuff works in the demo etc. Good point with the internal comment thing though, I'll keep me eyes open for that one.
Cheers,
H.
Harvey Greensall