Lamont Gilkey - 3D Artist Animator Full time/contract
by Lamont Gilkey · in Jobs · 10/16/2002 (2:15 pm) · 0 replies
I'm looking for a position of 3D modeler/animator, environments or characters. I have 3 years professional experience with real-time artwork. 4 years with Lightwave/3DS Max as game artist at 3D Pipeline Corp. Animation, integration into game engine(s). Two shipped products: Hyperpipe Simulator and Crimson Storm. Hyperpipe is a simulator for advanced Military applications. Crimson Storm is a Quake 2 style game for the US Military. I also work with motion capture editing with Lightwave 7.5, 3DS Max 4 and 5 and in-house tools.
My references can be given upon request.
Serious inqueries only please.
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Lamont Gilkey
San Diego CA,
Work can be seen here:
http://www.digitalweapon.net
Employment:
7-99' ~ 9/19/2002
3D Pipeline Corporation
3D Pipeline is a contract Programming/Art Services Bureau. My tasks included:
Modeling
Animation (Key frame and Motion Capture)
Rigging
Texturing
Character Design
Networking
Lighting
Scripting
Application design for in-house tools
Projects for 3D Pipeline Corporation:
Amazing Ally Doll model for Playmates: My job was to help with the modeling of the character to be used for commercials and advertising. I decided to deface the doll and put it in the characters section. it was just scary to have on my desk.
http://www.playmatestoys.com .
Balloonatics Pilot: Sole modeler to create 5 adolescent school kids who gain super powers after an accident. The animation is located here. My work is the characters in the classroom **put time slider to 0:50.
http://www.krislincompany.com
Infested: First major production project. Design, modeling, rigging, animating and compositing of "killer flies" for a Summer movie. Stills and small clips can be seen in the animations section. We used an in-house particle system for many shots. 3DS Max was used for the 90% of the shots, Lightwave for modeling of the fly and 2 shots.
Superscape Virtual TOCC (Tactical Operations Command Center): Modeled a real-time TOCC for military training via the web. There are shots for this in the environments section and a video located in the animations section.
Crimson Storm: Military game for promoting "Drug Awareness". Character design, modeling, texturing and animation.
Dolphin Girl: Character design for a ocean adventure starring a girl who is searching her parents in the city of Atlantis.
Shark Battle: Modeling,animation and design of crazy characters for a game about sharks eating people.
Spring 2000 ~ Summer 2001
Brickhouse Trading Co. (www.brickhousetrading.com)
Arcanity Online. Arcanity is a MMORPG designed By Jason Jacobitz. My job was Lead Artist.
Modeling
Character concept
Texturing
Education:
1997-1998-Academy of Art College San Francisco - Major in Graphic Design
1998-1999-Platt College of San Diego - Major in Graphic Design
Programs used:
I have experience in the following programs:
Lightwave 7.5
Maya 4
3DS Max 5/Character Studio 3
Adobe Photoshop
Illustrator
Premiere
Combustion
Dreamweaver
My references can be given upon request.
Serious inqueries only please.
-----------------------------------------
Lamont Gilkey
San Diego CA,
Work can be seen here:
http://www.digitalweapon.net
Employment:
7-99' ~ 9/19/2002
3D Pipeline Corporation
3D Pipeline is a contract Programming/Art Services Bureau. My tasks included:
Modeling
Animation (Key frame and Motion Capture)
Rigging
Texturing
Character Design
Networking
Lighting
Scripting
Application design for in-house tools
Projects for 3D Pipeline Corporation:
Amazing Ally Doll model for Playmates: My job was to help with the modeling of the character to be used for commercials and advertising. I decided to deface the doll and put it in the characters section. it was just scary to have on my desk.
http://www.playmatestoys.com .
Balloonatics Pilot: Sole modeler to create 5 adolescent school kids who gain super powers after an accident. The animation is located here. My work is the characters in the classroom **put time slider to 0:50.
http://www.krislincompany.com
Infested: First major production project. Design, modeling, rigging, animating and compositing of "killer flies" for a Summer movie. Stills and small clips can be seen in the animations section. We used an in-house particle system for many shots. 3DS Max was used for the 90% of the shots, Lightwave for modeling of the fly and 2 shots.
Superscape Virtual TOCC (Tactical Operations Command Center): Modeled a real-time TOCC for military training via the web. There are shots for this in the environments section and a video located in the animations section.
Crimson Storm: Military game for promoting "Drug Awareness". Character design, modeling, texturing and animation.
Dolphin Girl: Character design for a ocean adventure starring a girl who is searching her parents in the city of Atlantis.
Shark Battle: Modeling,animation and design of crazy characters for a game about sharks eating people.
Spring 2000 ~ Summer 2001
Brickhouse Trading Co. (www.brickhousetrading.com)
Arcanity Online. Arcanity is a MMORPG designed By Jason Jacobitz. My job was Lead Artist.
Modeling
Character concept
Texturing
Education:
1997-1998-Academy of Art College San Francisco - Major in Graphic Design
1998-1999-Platt College of San Diego - Major in Graphic Design
Programs used:
I have experience in the following programs:
Lightwave 7.5
Maya 4
3DS Max 5/Character Studio 3
Adobe Photoshop
Illustrator
Premiere
Combustion
Dreamweaver
About the author