Baking your lights in Houdini...
by Robert Magee · in Artist Corner · 06/24/2008 (9:34 am) · 0 replies
A new example file has been posted that shows how to bake ambient occlusion into a texture map. This would also work for traditional lights:
https://www.sidefx.com/index.php?option=com_wrapper&Itemid=8
https://www.sidefx.com/index.php?option=com_wrapper&Itemid=8