Game Development Community

Baking your lights in Houdini...

by Robert Magee · in Artist Corner · 06/24/2008 (9:34 am) · 0 replies

A new example file has been posted that shows how to bake ambient occlusion into a texture map. This would also work for traditional lights:

https://www.sidefx.com/index.php?option=com_wrapper&Itemid=8