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Render a bump-map in blender

by Morrock · in Artist Corner · 06/23/2008 (6:27 pm) · 6 replies

Is there any way to generate a bumpmap, depthmap, height, whatever you wish to call it from a high-poly Blender model? Whatever it is the texture is called to give depth for a relief map :p. I have created a high poly stone surface to test relief mapping (like the block in the barricade demo.) I've already made a normal map with this tutorial, so I know there has to be a way to make a greyscale height render. Thank you!

#1
06/23/2008 (9:45 pm)
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#2
06/24/2008 (5:31 am)
Updating my version of Blender so I can test this, thanks.
#3
06/24/2008 (6:18 am)
The new blender baking features are great with the exception that you cant change the axis of the normal map, which are currently wrong for TGEA.
Hopefully they will fix this issue in the next release.
#4
06/24/2008 (7:37 am)
Ah, well I couldn't figure that out...Never used the image functions like that before. Fortunately, I did find a way how! You set up the scene just like you would for the normal mapping tutorial, set the camera scale right. And set the textures map - Orco, and for the axis (Z, blank box, blank box) and the color is pure white. It gave me a great looking relief map.

@metalliandy - So my normal map I made using that tutorial won't work in TGEA? It wasn't created with baking.
#5
06/24/2008 (8:46 am)
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#6
06/24/2008 (9:11 am)
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