Additional water shader texture
by Taylor Petrick · in Torque Game Engine Advanced · 06/23/2008 (9:37 am) · 1 replies
I am trying to add whitecaps to my water, so it looks more ocean-like. From what I can tell, the best way to do so would to render a whitecap texture over the water's surface. I've taken a normal map, and create a suitable texture with white portions at the high points, and transparency on the low points. What would be the best way to add this texture to the water material/shader?
About the author
Torque Owner Ivan Mandzhukov
Liman3D
They use a simple bumpmap.