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Please help me to buy the right Torque Components

by Peter Pan · in General Discussion · 06/23/2008 (8:10 am) · 1 replies

Greetings everyone

Yesterday, I decided with my friend to start making simple 2d games for XBOX360. After installing C# 2005 Express with all updates and XNA 2.0 Express, I want to use a torque engine. But it is really confusing to find the right product for my needs on this site.

1. I want to make XBox360 Games and use the most advanced, customizable engine incl. source code and every feature which is available ;-) I'm planning on making a 2d game (so I want a 2d game builder) but I'm interested in the 3d builder too. Money is not a problem, I really want an unlimited torque 360 indie licensed game studio! =) Can anyone please list me exactly what products and components I need to buy? TorqueX+what? Torque 360?

2. I wanted to try the demo for the Torque X builder. After installing it, and opening the starter games in C# Express, I get an error message "the project type is not supported by this installation". After 2 hours of researching, I found out, that the demo on the Torque X builder page is not compatible with the recent version of XNA. Are there plans for a working demo?

3. The site, as it is now, is very confusing for a beginner. I think the categories should be redone and primary sorted after gaming platforms. Also a "compare products" page would be nice. But I like the Artwork and Icons (especially on the features page ;-)

Sorry for the rant, I'm a little bit frustrated right now...

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#1
06/23/2008 (8:35 am)
Quote:1. I want to make XBox360 Games and use the most advanced, customizable engine incl. source code and every feature which is available ;-) I'm planning on making a 2d game (so I want a 2d game builder) but I'm interested in the 3d builder too. Money is not a problem, I really want an unlimited torque 360 indie licensed game studio! =) Can anyone please list me exactly what products and components I need to buy? TorqueX+what? Torque 360?
Torque 360 is for licensed Microsoft Xbox Developers. You will have to have a licensed devkit and devslot to be able to license Torque 360. I believe the XDK is around $10,000 (though it may have come down or may be more, I cannot recall), which is nothing compared to the certification passes to get it on XBLA or in a box.

TorqueX is built on top of XNA, which means you can work with XNA and a retail XBox 360 to do your game dev and work through the CC Community channel however that ends up shaking out.


Quote:2. I wanted to try the demo for the Torque X builder. After installing it, and opening the starter games in C# Express, I get an error message "the project type is not supported by this installation". After 2 hours of researching, I found out, that the demo on the Torque X builder page is not compatible with the recent version of XNA. Are there plans for a working demo?
Make sure to download the TX 2.0 demo. It works with XNA 2.0, which supports Express versions. I do not believe it works with the XNA 3.0 beta version, though (I haven't tried, but I definitely do not recommend using the beta unless you are interested in what might be coming down the pipe rather than working on stable technology).

Quote:3. The site, as it is now, is very confusing for a beginner. I think the categories should be redone and primary sorted after gaming platforms. Also a "compare products" page would be nice. But I like the Artwork and Icons (especially on the features page ;-)
We're doing a site redesign with new forums, etc, but it is not available yet. Hopefully you'll like the new site more!