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Torque X Pro Game Development

by John Asmah · in Torque Game Engine · 06/23/2008 (2:57 am) · 1 replies

Torque expert's;

I want to develop game's for Windows (PC) with Torque X Pro using XNA Game Studio Express 2.0 and Visual C# Express 2005.

Will I be able to develop my game entirely in the C# programming language and Windows source code, or will Torque Script code be necessary at time's ?.

How does Torque X Pro, XNA Game Studio Express game development relate with DirectX ? .
Will DirectX source code be used when developing game's with Torque X Pro ?

How does the end user play a game developed with Torque X Pro ?, Will they need to install any XNA, Torque X Pro Run Time applications to play a game ?

Are there any tutorials detailing Torque X Pro game development for windows ? .

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#1
06/23/2008 (7:08 am)
This would probably be better answered on the TX forums.

TX is built on top of XNA, which means that the XNA and TX binaries will be need to be installed to play games built with TX.

All of your programming will be in C# in TX. TorqueScript does not exist in the TX world.

TX relates to DirectX in the same fashion as XNA relates to it. You can implement specific DX code into your game if you like/need.

There are tutorials available. Download the TX binaries (free). You may not even need to "go pro" unless you need the underlying source code to the engine.