Weapon construction - nodes
by RC Frederick · in Artist Corner · 10/15/2002 (7:50 pm) · 4 replies
Hi all,
I have been using Torque now for a week, and while I have made some great progress there are a few things that are giving me trouble.
Im trying to make my own weapon, replacing the default one in the game. I am using 3dmax4.2, and the objects examples were in milkshape. I downloaded the demo of milkshake to take the object apart and see how it works..
Well I was sucessfull in getting the weapon object in the game, it operates correctly, except the direction it points.. the orientation.. is wrong. What controls the object orientation? I tried everything that seemed logical, rotating meshes, every pivot point one by one.. nothing has any effect.
The nodes I used were mount, muzzle, eject, start01, base01, and Col-1. I set it up like a typical object with collision, with the exception of the mount, muzzle, and eject nodes. Apparently Im doing something wrong..
If anyone can give me tips on how a weapon is to be constructed, including the required nodes, naming, and any other useful information, I'd apprecaite it. Thanks..
I have been using Torque now for a week, and while I have made some great progress there are a few things that are giving me trouble.
Im trying to make my own weapon, replacing the default one in the game. I am using 3dmax4.2, and the objects examples were in milkshape. I downloaded the demo of milkshake to take the object apart and see how it works..
Well I was sucessfull in getting the weapon object in the game, it operates correctly, except the direction it points.. the orientation.. is wrong. What controls the object orientation? I tried everything that seemed logical, rotating meshes, every pivot point one by one.. nothing has any effect.
The nodes I used were mount, muzzle, eject, start01, base01, and Col-1. I set it up like a typical object with collision, with the exception of the mount, muzzle, and eject nodes. Apparently Im doing something wrong..
If anyone can give me tips on how a weapon is to be constructed, including the required nodes, naming, and any other useful information, I'd apprecaite it. Thanks..
About the author
#2
10/16/2002 (12:40 pm)
Thanks, that bounds pivot tip got me to the point of having it displayed right on the ground, and in 1st person mode. However, in 3rd person mode, he holds it incorrectly, pointing up instead of forward. Any other advice??
#3
10/16/2002 (12:53 pm)
this is related to the pivot point for the mountpoint node
#4
Green = Pointing to the front of the object.
Blue = Pointing straight up.
Red = Pointing to the right.
That should be all ya need to get it working in all views.
10/16/2002 (1:14 pm)
Make sure the pivot rotation is.. Apply this to the bounds.Green = Pointing to the front of the object.
Blue = Pointing straight up.
Red = Pointing to the right.
That should be all ya need to get it working in all views.
Laurent Pavet
The direction of the object is defined by the direction of the bounds object pivot.
Hope it helps