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Deleting of a ghost object II

by Gunter · in Torque Game Engine · 06/20/2008 (8:46 am) · 0 replies

Hi,
I have to delete a ghost object. Later on I want to have a fresh copy from the server again but without a disconnect. I tried to delete it manually on the client but it doesn't recieve it again. I checked in ghost connection what happens exactly but until now I couldn' figure out what to do.

This happens on disconnect :

con->mLocalGhosts[i]->onGhostRemove();
delete con->mLocalGhosts[i];
con->mLocalGhosts[i] = NULL;

Is it possibile at all ? Thanks in advance.

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