Porting on Mac
by Santosh Pillai · in Technical Issues · 06/19/2008 (7:26 am) · 7 replies
Hi Guys,
I am trying to port my application I made on Windows to Mac, and am having some problems. The whole game is inside an interior and works absolutely fine on Windows. My windows system specs are: 2GB RAM, Nvidia 7800 GTX. However, when I try porting it onto IntelMac or PowerPC with a system specs of Intel Core 2 Duo, 1GB RAM, onboard graphics card with a Intel 950 Mother board, the interior starts flickering and nothing but white patches start appearing on the floors and walls.
Have anyone of you tried porting windows applications made on Torque onto Mac. I hope I am clear in explaining my problem. Also, the Torque Demos work fine with this configuration.
Thanks and looking forward to your replies.
I am trying to port my application I made on Windows to Mac, and am having some problems. The whole game is inside an interior and works absolutely fine on Windows. My windows system specs are: 2GB RAM, Nvidia 7800 GTX. However, when I try porting it onto IntelMac or PowerPC with a system specs of Intel Core 2 Duo, 1GB RAM, onboard graphics card with a Intel 950 Mother board, the interior starts flickering and nothing but white patches start appearing on the floors and walls.
Have anyone of you tried porting windows applications made on Torque onto Mac. I hope I am clear in explaining my problem. Also, the Torque Demos work fine with this configuration.
Thanks and looking forward to your replies.
#2
06/19/2008 (9:57 pm)
No I have made plenty of engine modifications to suit my project.
#3
06/20/2008 (8:32 am)
Have you done anything with the renderer, such as implementing the Modernization Kit or normal maps, etc?
#4
06/22/2008 (10:07 pm)
No actually nothing of that sort... I will just check that again.... That could as well be the problem. However, could anything else be the problem?
#5
On the other hand, I've had no problem at all with JPEG files generated from Photoshop working on both platforms.
06/23/2008 (5:23 am)
I've seen problems with JPEG files that were generated on Windows that for some reason couldn't be read on Torque under OS X. That was fixed by converting everything to PNGs, since we didn't have time to really dig into the JPEG problem.On the other hand, I've had no problem at all with JPEG files generated from Photoshop working on both platforms.
#6
06/23/2008 (9:20 am)
Here's a problem that haunted me for quite some time and finally figured out what was causing my game to crash during loading. I use photoshop CS3 to do all my photo editing work and in this case when you save jpeg's you should get a JPEG Options screen to allow you to change your Image Options and Format Options. If you choose "Progressive" for the Format Options, it will crash. Baseline or Baseline Optimized is safe. What an odd thing to cause it to crash..........
#7
06/23/2008 (12:41 pm)
If all else fails, see if another mac user with an ATI or NVidia card will test it for you. My intel graphics card on my macbook has trouble with multiple viewports.
Associate David Montgomery-Blake
David MontgomeryBlake