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Integrating editors into a clean project

by Ronny Bangsund · in Torque Game Engine · 06/19/2008 (3:50 am) · 2 replies

I've started a project from scratch - just a canvas and a button with some graphics.
Is there a resource explaining how I go about making the GUI and mission editors available now?
Searching didn't turn up anything interesting.

#1
06/20/2008 (8:19 am)
Ronny- the editors can all be found in the /creator folder that comes with TGE.. you should have a look at how they are loaded into the game (start with main.cs)
#2
06/30/2008 (7:46 pm)
I experimented a bit with this, but couldn't get anything but the GUI editor working properly. Going with just modifying the tutorial.base for now. Thanks, though :)