Game Development Community

Torque_disable_memory_manager Enabled As Default?

by Danni · in Torque Game Engine Advanced · 06/16/2008 (7:08 pm) · 1 replies

Is TORQUE_DISABLE_MEMORY_MANAGER always going to be enabled by default now? It would be nice to use some of the STL structures in TGEA going forward.

#1
06/17/2008 (8:47 am)
I still don't know what everyone's attachment to STL is, but yes we do our dev with the memory manager disabled, then enable it for shipping versions. The reason is that the Torque memory manager can "hide" crashes since Torque allocated the memory, overrunning isn't an assert.