Game Development Community

Import TGB Projects

by Kiyaku · in Torque X 2D · 06/16/2008 (2:03 am) · 4 replies

Hi,
i'm just playing around with TGBX and i wanted to import a project i did in TGB. But somehow the import function doesn't work correctly, it tell me that the datablock.cs file is not valid or something. I tried different projects from different TGB version (1.7.3, 1.1.3) but still nothing.

Am i missing something or do i need a different version? I use the newest TGBX version.

Thanks in advance!

#1
06/28/2008 (2:56 am)
Does noone have any clue about this? Is it even possible to import the script files to TXB or do i have to rewrite everything? (But then i don't know why there is an import function at all)
#2
06/28/2008 (3:05 am)
I would assume the functionality to do so does not exist. Considering the amount of backend work that would need to be done in order to transfer a project between the two platorms, I doubt the demand will ever get high enough to warrant such a feature.

That being said, I middle-ground would be a nice project import that copies over and sets up the assets would be cool. Not much help on a smaller project, it would be a huge time saver for larger projects.
#3
06/28/2008 (3:11 am)
Then why is there a big button between "Create" and "Open" wich says "import" and as helptext "Imports a TGB Project to TXB"? There must be any sense behind that :(
#4
06/30/2008 (10:00 am)
That is for importing builder assets. It will not do any sort of script conversion.