Mac to Windows?
by Fredulus Ripplinger · in Torque Game Engine · 06/15/2008 (12:41 pm) · 4 replies
If I program my whole game on Mac, get finished, and want to release it for windows, too, how do I do that? I've seen some links floating around for CodeOnce or something, but it never actually says how to do it.
About the author
#2
06/15/2008 (4:17 pm)
So if I add some C++ stuff, it's fine, right? Just if I change existing code?
#3
If your changes used Mac specific function calls or something, then you'd need to rewrite those sections for Windows.
06/15/2008 (6:47 pm)
If you add or modify C++ code, that's fine, but you still need to do the same changes and additions to the Windows version, unless those changes were intended to be Mac specific. If your changes used Mac specific function calls or something, then you'd need to rewrite those sections for Windows.
#4
06/15/2008 (9:19 pm)
Thanks a lot!
Torque Owner Ed Zavada
If you have made modifications to C++ code, then you need to get a Windows compiler (there's a free version of Microsoft's C++ compiler available from their website, sorry don't have a link handy). You'll have to compile for Windows and then use your newly compiled version as the .exe rather than the one that comes with Torque.