TGEA 1.7.0 - Shader filenames are not expanded.
by Stefan Lundmark · in Torque Game Engine Advanced · 06/15/2008 (3:45 am) · 1 replies
addField("DXVertexShaderFile", TypeString, Offset(DXVertexShaderName, ShaderData));Should be:
addField("DXVertexShaderFile", TypeFilename, Offset(DXVertexShaderName, ShaderData));About the author
Associate Rene Damm