Game Development Community

Question about TGE

by Carter Patterson · in Game Design and Creative Issues · 06/14/2008 (12:20 pm) · 7 replies

Hi, I just recently purchased TGE and have been looking at some tutorials for it. But there is one problem, they don't really explain how to start a new project, and the once that do don't work, so can someone tell me how do I start a new game project thing, instead of moding the fps starter thing?

About the author

I like to make levels for games, and I like to make games that I want to play. For me, game's aren't about having the greatest next gen graphics, it's about having fun, and I make sure all my work shows that. (of course good graphics never hurt :P )


#1
06/14/2008 (2:18 pm)
In the getting started docs, there is a barebones tutorial telling you what is actually needed to start a game.
You can also start with tutorial.base as it's a barebones game mod.
#2
06/14/2008 (4:21 pm)
@Carter - The demand for getting started tutorials is getting higher and higher. There are a few "Getting Started" tutorials floating around, some official and some community driven. I created a simple 3-part series that will place you at the starting gate:

Part 1
Part 2
Part 3

Where I left off is where you might start introducing genre-specific code and modules.

More getting started tutorials are on the horizon as well, so stay tuned =)
#3
06/14/2008 (4:43 pm)
Thanks Michael, I'm looking at your tutorials right now and they look very good and useful.
#4
06/14/2008 (6:53 pm)
I do hope you find them useful =)

Just to let you know, I probably will not continue the series. Working on the official docs for the engines takes up too much of my time, so I'll probably revamp the tutorials and create a more complete, official set of getting started docs at a later point.

Good luck and let me know if you have any questions! =)
#5
06/14/2008 (7:20 pm)
I'm having some problems running the game, typed up all the codes exactly as you said in the tutorials but the game wont launch, I even did copy past.
#6
06/14/2008 (8:21 pm)
When you have a problem, the first place to look is in console.log. It's stored in the same folder as the torque.exe and is just a text file. You can right click it and open it with any text editor. If there is something wrong, it will tell you.
#7
06/15/2008 (6:39 am)
@Carter - As Mike said, check the console log. I'm going to help you out in further detail in the actual resource where you posted your question, so check there in a little bit.