Gun Positions and Blur.
by Ian Roach · in Torque Game Engine · 10/13/2002 (11:43 pm) · 1 replies
Hi there. 2 quick questions.
With the defualt player model there are 2 "aiming animations" whereby the gun is at eye level and the defualt idle whereby the gun is at hip level.
How can i switch between the 2 so when running the gun is brought to eyelevel but lowered when idle ?
Question 2 is about blurring.
I want to be able to blur parts of a screen. For example when sniping your centre circle is clear but the rest of the screen is blurred.
Anyway to do this ? Or do i need a screen overlay (in which case my Gui components would be blurred too ?
Thanks in advance.
With the defualt player model there are 2 "aiming animations" whereby the gun is at eye level and the defualt idle whereby the gun is at hip level.
How can i switch between the 2 so when running the gun is brought to eyelevel but lowered when idle ?
Question 2 is about blurring.
I want to be able to blur parts of a screen. For example when sniping your centre circle is clear but the rest of the screen is blurred.
Anyway to do this ? Or do i need a screen overlay (in which case my Gui components would be blurred too ?
Thanks in advance.
About the author
Torque Owner Jared Schnelle