Game Development Community

Gun Positions and Blur.

by Ian Roach · in Torque Game Engine · 10/13/2002 (11:43 pm) · 1 replies

Hi there. 2 quick questions.

With the defualt player model there are 2 "aiming animations" whereby the gun is at eye level and the defualt idle whereby the gun is at hip level.

How can i switch between the 2 so when running the gun is brought to eyelevel but lowered when idle ?



Question 2 is about blurring.

I want to be able to blur parts of a screen. For example when sniping your centre circle is clear but the rest of the screen is blurred.

Anyway to do this ? Or do i need a screen overlay (in which case my Gui components would be blurred too ?

Thanks in advance.

#1
10/17/2002 (10:13 am)
Well I'm new to this, but could you put a screen overlay, then ask the GUI controls to be repainted right after you lay the overlay?