Split screen for Two player
by Roshan Kuriyan · in General Discussion · 06/13/2008 (4:04 am) · 4 replies
I have planned to make a two player race game with split screen showing each player action on the split screen. (like the nfs2 split screen feature for 2 players).
Does tge/tgea can support this feature?
Does dual rendering is possible in tge/tgea?
If any one know about split screen? help me.
Does tge/tgea can support this feature?
Does dual rendering is possible in tge/tgea?
If any one know about split screen? help me.
#2
06/13/2008 (6:54 am)
Search for guiViewPort or FxGuiSnooper. That will poke you in the right direction.
#3
The big issue comes from a deeper problem. You only have One client connection that manages the ghosts for that one client. You do not get the ghost objects from the perspective of the other player.
If your second player gets out of visual range of the first player he will vanish from the first players ghosted objects, you no longer have any reference to base the second player's camera on for rendering.
The only way that comes to mind around this would be to change the ghosting of the objects to always ghost to the client. NOTE: This will give all the objects to the client and bypassing any visual optimatization from not rendering unseen objects.
06/13/2008 (7:14 am)
A split screen is farly easy to do with two cameras and using render to texture and the blipping the texts to the canvas.The big issue comes from a deeper problem. You only have One client connection that manages the ghosts for that one client. You do not get the ghost objects from the perspective of the other player.
If your second player gets out of visual range of the first player he will vanish from the first players ghosted objects, you no longer have any reference to base the second player's camera on for rendering.
The only way that comes to mind around this would be to change the ghosting of the objects to always ghost to the client. NOTE: This will give all the objects to the client and bypassing any visual optimatization from not rendering unseen objects.
#4
here a link to all the info i have on splitscreens
Click Here
thanks for your time
07/27/2008 (3:41 pm)
I was wondering if anyone got the Multiplayer / Split screen into TGE/TGEA to work yet? If so can you post some info on how you got it to work or do you do contract work?here a link to all the info i have on splitscreens
Click Here
thanks for your time
Duncan Bell