Game Development Community

De-lagging?

by Roman Gwatyt · in Torque Game Engine · 06/12/2008 (2:05 pm) · 2 replies

Is there any good way to delag a game? I have a sandbox game that will have many objects and TGE starts lagging at a little over 3000. I need a lot more than that. I heard that you can make Torque remove any unseen surfaces like if two objects are touching then you can remove the touching, non-visible surface. Any ideas?

#1
06/13/2008 (10:26 am)
Hmm... I don't know about the removal of unseen surfaces, so I'm going to leave that to someone else, but are you using Level of Detail for your models? That is going to be a huge raise in performance.
#2
06/30/2008 (1:08 pm)
There is a way to detect if a face (of a LEGO like brick) is touching another face of a LEGO like brick, and if they are the same size the decals that wouldn't be seen by the client are removed. Any idea on how to do this? It's probably an engine modification.