Compiler Required?
by Jeff Lewis · in Torque Game Engine · 06/11/2008 (9:45 pm) · 3 replies
Ok, I have been using some Camera Resource pages to attempt changes to the Camera and nothing seems to be changing.
If I alter the Camera.cc file in the engine\game directory do I have to recompile everything in order to make the new changes work? Or does launching TorqueDemo.exe have a built in compiler that recompiles the necessary files?
If Not, then a seperate compiler is required? or does one ship with TGE?
Thanks for any help.
If I alter the Camera.cc file in the engine\game directory do I have to recompile everything in order to make the new changes work? Or does launching TorqueDemo.exe have a built in compiler that recompiles the necessary files?
If Not, then a seperate compiler is required? or does one ship with TGE?
Thanks for any help.
#2
06/11/2008 (10:56 pm)
Thank you very much! I really appreciate the help. Dont know why TBE isnt working with version 1.5.2, lots of errors. But Ill check out VSC++X. Thanks for the help.
#3
06/12/2008 (8:23 pm)
TBE hasn't been supported for years. When Microsoft released the express versions, it removed its usefulness (which was to have a free compiler for Windows).
Torque Owner Ben Versaw
Yes.
"Or does launching TorqueDemo.exe have a built in compiler that recompiles the necessary files?"
No. Launching the .exe will cause all your script files to be "compiled" into .dso's files but engine code will remain unchanged.
"If Not, then a seperate compiler is required?"
Yes. I use Microsoft Visual Studio 2005. Although Visual Studio C++ Express should work.
"or does one ship with TGE?"
No.