God of War - Hydra boss style animation?
by Thomas Shaw · in Torque Game Engine · 06/11/2008 (9:58 am) · 2 replies
Hi, not sure how to phrase what kind of thing im looking for, so I will describe the situation I would like to have happen in the game.
Scenario:
The player comes to a creepy cave entrance and a giant-badass snake creature comes roaring out and tries to eat the player. The snake's lower section remains hidden in the cave and the front section tries to "follow" the player and chomp him or her.
This is pretty much exactly like the first boss Hydra Battle in the original God of War for PS2.
So, I know how to set up a trigger to make an action take place, however, I have no idea how to go about setting up a MOB that remains stationary, but swivels and targets a player like the snake would. And how would a person go about animating such a thing?? It would have to be sort of..."procedural" or dynamic somehow....wouldn't it?
Any suggestions are appreciated.
Thomas
Scenario:
The player comes to a creepy cave entrance and a giant-badass snake creature comes roaring out and tries to eat the player. The snake's lower section remains hidden in the cave and the front section tries to "follow" the player and chomp him or her.
This is pretty much exactly like the first boss Hydra Battle in the original God of War for PS2.
So, I know how to set up a trigger to make an action take place, however, I have no idea how to go about setting up a MOB that remains stationary, but swivels and targets a player like the snake would. And how would a person go about animating such a thing?? It would have to be sort of..."procedural" or dynamic somehow....wouldn't it?
Any suggestions are appreciated.
Thomas
#2
I think this is what ogre calls "pose animation", there's a small description of it on the ogre3d pages here. I don't know what torque calls it.
Gary (-;
06/11/2008 (11:31 am)
I would assume that so long as you don't mind limiting the snake's movement to a roughly cuboid zone, you can just have your artist create three blended animations. One for left-right, one for up-down, one for back-forward, and then blend them together so that the snakes head is where you want it to be.I think this is what ogre calls "pose animation", there's a small description of it on the ogre3d pages here. I don't know what torque calls it.
Gary (-;
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