Setmovedestination behavior
by Steve D · in Torque Game Engine · 06/11/2008 (9:15 am) · 2 replies
Anyone else notice that when you give a bot coordinates with setmovedestination it doesn't go to the precise location but it is off by sometimes as much as half a world unit? It happens every single time, is this a "bug" or is it something I'm doing wrong? Is there anyway to make the bot stop on the exact coordinates you give it? I know, what does it matter if they are off by a small amount but if you have some bots moving around on a grid then half a world unit off is a lot.
#2
06/11/2008 (10:17 am)
That's really good info Daniel, so for zero tolerance I would have to set it to 0?
Torque Owner Daniel Buckmaster
T3D Steering Committee