Command question.
by Nathan Cox · in General Discussion · 06/11/2008 (9:01 am) · 5 replies
Is there a way to disable a command in a certain trigger and make something else happen without actually editing the command itself? Let's say the trigger is called exampleTrigger, on entry to the trigger the player cannot use a certain command, if they do onChatMessage("\c2You cannot use that here."); will be executed.
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#2
I want it so that when inside the trigger if someone uses a command it wont work and it will come up with the message. So basically in my game i dont want people to use the fireball spell inside a safe zone so it would look something like this:
06/12/2008 (9:52 am)
Huh? Where do i put the command i wish to disable? You don't get what im saying...I want it so that when inside the trigger if someone uses a command it wont work and it will come up with the message. So basically in my game i dont want people to use the fireball spell inside a safe zone so it would look something like this:
datablock triggerData(safeZoneTrigger)
{
tickPeriodMS = 100;
}
function safeZoneTrigger::OnEnterTrigger(%this, %trigger, %obj)
{
//here will be the bit im on about
}
#3
And then in your fireball spell, you can check that flag when the player tries it, and then send a message or do whatever if it's set, and let it rip when it's not. I haven't tested that, but it should work just fine.
06/12/2008 (11:06 am)
function safeZoneTrigger::OnEnterTrigger(%this, %trigger, %obj)
{
%obj.canCastFireballSpell = 0;
}And then in your fireball spell, you can check that flag when the player tries it, and then send a message or do whatever if it's set, and let it rip when it's not. I haven't tested that, but it should work just fine.
#4
06/12/2008 (12:39 pm)
But that's the problem. I made the fireball Data a DSO file so i cannot edit, this is why i'm asking the question!
Associate Rene Damm
package MyTriggerStuff { function MyTrigger::onEnterTrigger( %this, %trigger, %obj ) { if( !isOkayToTriggerCommand() ) ;//do your chat feedback thing here else Parent::onEnterTrigger( %this, %trigger, %obj ); } } activatePackage( MyTriggerStuff );//Edit: fixed typo