Will TX2 3D be ready for Dream-Build-Play?
by JohnT · in Torque X 2D · 06/11/2008 (8:21 am) · 6 replies
Microsoft's Dream-Build-Play competition is requiring that all entries be playable on the Xbox360 and TorqueX is permitted to be used in the contest.
My concern is that the 3D side of engine does not currently run on the Xbox and I was hoping that someone from GG can indicate if this will be fixed in time for the competition deadline in September? I realize that GG does not like to make any promises on schedules but there are a lot of people out here that would like to use the engine and these things only come around once a year!
Hoping the answer is YES,
John
My concern is that the 3D side of engine does not currently run on the Xbox and I was hoping that someone from GG can indicate if this will be fixed in time for the competition deadline in September? I realize that GG does not like to make any promises on schedules but there are a lot of people out here that would like to use the engine and these things only come around once a year!
Hoping the answer is YES,
John
About the author
#2
John K.
06/12/2008 (9:13 am)
I'm already getting a patch update put together that includes fixes for most of the bugs posted in the forums. At the moment, I'm integrating fixes for the Xbox360 and hope to have it released pretty soon.John K.
#3
06/18/2008 (10:42 am)
@John - any updates on this?
#4
John K.
06/18/2008 (1:42 pm)
I have a patch release ready, it just needs to go through some testing and approval from GG for posting. Testing usually takes a while in that all the samples need to be verified on Windows and Xbox360. John K.
#5
06/18/2008 (2:48 pm)
You might want to have a word with whoever verified the 360 samples from the previous build. :)
#6
Sean
08/15/2008 (8:15 pm)
Hey John - how are we looking? also what about a skinned mesh - is that resolved in the update?Sean
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