King of dragon need help making
by Martin · in Artist Corner · 06/10/2008 (2:50 pm) · 22 replies
Just go vistit my blogs and my applys so u can get in on making the new 2d game i can handle the story just nee editor but ull learn from reading my blog and apply if u help when i make the profit version ull get a cut even if u dont help in the profit version i really help need some mentors to help me and other people who need to learn i need people who are prepared to learn and people who can help teach im also new but i have what it takes i know that and i wont give up this is a summer project so ill be working only over and maybe over around chrismas so come on and help and learn or teacth u can help a person make is first game and ull be helping out ure self causeif i get good the profit game will make u good amount of money so check out my post my blogs and my apply cause i will be big if u help ull be big to
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#2
06/10/2008 (3:57 pm)
Um in depth like how far ive got well ive only done the story cause i"m not use to the engines here so I'm going to another website to download it and i"m still on the tutorial so it will a while on my own so im really confused about what your talking about but if this is it then im am step one 1 maybe step0 rofl but im new to this so sue me this is for learning so we need people who can work in a grp and together and we need mentors if u mean what the game is about then ill post the story so u can see can u make yourself clear before telling me to describe it better or whatever u said.
#3
The fact that you put almost no effort whatsoever into your communications with people that you're trying to impress into spending their precious time with you virtually ensures that no one will do that. If you really want to do this, then you need to write correctly. So far, you've probably done a great deal to turn people off to your project- and yourself- and you need to turn that around by taking the time to write and communicate effectively.
Game development is very difficult, so do not expect people to just flock to you like you deserve it. You need to earn their trust and respect, not the other way around.
Don't take that personally, but take it to heart.
06/10/2008 (7:03 pm)
If you do post a story (or anything else...at all...ever...on the entire internet...), please use correct english, or no one will read it. A lot of the people on this site have a real passion for games, and you might have that passion as well, but a big problem with games not making it to the final phase is because of lack of communication skills within a team- and specifically with people who run those teams.The fact that you put almost no effort whatsoever into your communications with people that you're trying to impress into spending their precious time with you virtually ensures that no one will do that. If you really want to do this, then you need to write correctly. So far, you've probably done a great deal to turn people off to your project- and yourself- and you need to turn that around by taking the time to write and communicate effectively.
Game development is very difficult, so do not expect people to just flock to you like you deserve it. You need to earn their trust and respect, not the other way around.
Don't take that personally, but take it to heart.
#5
just jump on me ok sorry about late response
06/10/2008 (7:45 pm)
I did use proper English on the story so please don"t get on me about that and also i"m younger then u think allot younger so this is how i speak to people but if i must use proper English i will but try asking next time don"t just jump on me ok sorry about late response
#6
06/10/2008 (7:50 pm)
And also dude don"t insult me i"m pissed off cause i"m getting no help advice is welcomed but when u insult somebody thats acting like u don"t have sense for god sake tell someone instead of insulting them and dont act like your better than cause your proving your not YOUR NOT
#7
Far away in Mystic Island lied the Dragon Empire ruled by the ruthless emperor name Kai. His empire was great, and powerful. of course some of his people didn't like his rule so revolts started happening all over the empire, until the legendary blue dragon was born.
The legendary blue dragon was said to bring peace back to the land. Instead he fell deathly and on his death bed he said i cannot save you for the ancients laws have been broken by the Dragon emperor. so now it is up to one of you to save the dragon empire and the island.
I am truly sorry. it must be a red dragon to restore balance. The dragons all knew it was the unnamed dragon he had favored. So the dragon was told, and was to decide his name. This dragon is you it is now up to you to decide the fate of the Great Dragon Empire now??
06/10/2008 (7:54 pm)
King of Dragons Far away in Mystic Island lied the Dragon Empire ruled by the ruthless emperor name Kai. His empire was great, and powerful. of course some of his people didn't like his rule so revolts started happening all over the empire, until the legendary blue dragon was born.
The legendary blue dragon was said to bring peace back to the land. Instead he fell deathly and on his death bed he said i cannot save you for the ancients laws have been broken by the Dragon emperor. so now it is up to one of you to save the dragon empire and the island.
I am truly sorry. it must be a red dragon to restore balance. The dragons all knew it was the unnamed dragon he had favored. So the dragon was told, and was to decide his name. This dragon is you it is now up to you to decide the fate of the Great Dragon Empire now??
#8
I would highly recommend to you to put off any ideas of putting together a team at this time. Creating a game takes years and even the most highly skilled teams can fail. Find a skill you want to pursue (programming, artwork, music, etc) and try to master that.
When you have developed some of the requisite skills needed, you should seek out an established team to lend your abilities to. After learning the process of game development, you will be in a much better situation to form a team.
P.S.
Unless you younger than 11, you are not younger than most would estimate based on grammar. Your youth is your most valuable asset. Take advantage of it by learning a skill.
06/10/2008 (7:55 pm)
Martin, how you present yourself is more important than you think. The only means of gauging the seriousness of a team is by the efforts put forth by their leader. Ted wasn't "jumping on you", he was explaining the reality of the situation to you.I would highly recommend to you to put off any ideas of putting together a team at this time. Creating a game takes years and even the most highly skilled teams can fail. Find a skill you want to pursue (programming, artwork, music, etc) and try to master that.
When you have developed some of the requisite skills needed, you should seek out an established team to lend your abilities to. After learning the process of game development, you will be in a much better situation to form a team.
P.S.
Unless you younger than 11, you are not younger than most would estimate based on grammar. Your youth is your most valuable asset. Take advantage of it by learning a skill.
#9
But you didn't post the story.
And I was pretty sure that this was the case, but there's still no slack here. The point is, do you write like that in school? You're writing to people who will be expecting a lot more from you than that, and you'll need to deliver it.
Reread the last line of my post. Honestly, people have been a bit generous to you (it sort of tips people off when you post for help in blogs that you're not really aware of how things work).
I'll give you some free advice that you'll definitely need:
1) Grow a thick skin. For several reasons, but if nothing else than for the fact that you're going to hear some sharp criticism of your ideas and you'll need to know that it's not personal, even if you take it to be.
2) Before you ask about anything, use the search function. That will cut your waiting time significantly.
3) Before you asking for people to help you on your project: Have a very clear idea of what your project is and needs. "Cool game" does not fit that criteria, though it doesn't stop people from using it.
4) Learn. A lot. Until your brain is swimming in it. And then learn some more. About what, you might ask? Here's some subjects:
- Game project management
- Basics of creating artwork for games (both 2d and 3d)
- Basics of scripting for TGE (may take a bit of time, but it's worth it)
- What you want your project to accomplish
- How you intend to accomplish it
5) No one cares how old you are. There are 13 year olds on here that behave better than some 40 year olds, and that is key. That doesn't mean you have to sit there and take it when someone dishes it out, but you'll be expected to behave like the average person here. You'll understand what to do and not to do soon enough (you're learning now).
6) Read other blogs, plans, and posts. A lot. This is how you learn to present yourself to others to get a team.
7) Do 4 again. And again.
8) Persist. Because 90% of all game projects fail. And if you fail, then realize that failure is a good thing, because it teaches you what not to do, and you can use that for next time. Suckers stay on the floor.
Hope that helps.
06/10/2008 (8:00 pm)
Quote:I did use proper English on the story so please don"t get on me about that
But you didn't post the story.
Quote:also i"m younger then u think allot younger so this is how i speak to people
And I was pretty sure that this was the case, but there's still no slack here. The point is, do you write like that in school? You're writing to people who will be expecting a lot more from you than that, and you'll need to deliver it.
Quote:don"t just jump on me
Reread the last line of my post. Honestly, people have been a bit generous to you (it sort of tips people off when you post for help in blogs that you're not really aware of how things work).
I'll give you some free advice that you'll definitely need:
1) Grow a thick skin. For several reasons, but if nothing else than for the fact that you're going to hear some sharp criticism of your ideas and you'll need to know that it's not personal, even if you take it to be.
2) Before you ask about anything, use the search function. That will cut your waiting time significantly.
3) Before you asking for people to help you on your project: Have a very clear idea of what your project is and needs. "Cool game" does not fit that criteria, though it doesn't stop people from using it.
4) Learn. A lot. Until your brain is swimming in it. And then learn some more. About what, you might ask? Here's some subjects:
- Game project management
- Basics of creating artwork for games (both 2d and 3d)
- Basics of scripting for TGE (may take a bit of time, but it's worth it)
- What you want your project to accomplish
- How you intend to accomplish it
5) No one cares how old you are. There are 13 year olds on here that behave better than some 40 year olds, and that is key. That doesn't mean you have to sit there and take it when someone dishes it out, but you'll be expected to behave like the average person here. You'll understand what to do and not to do soon enough (you're learning now).
6) Read other blogs, plans, and posts. A lot. This is how you learn to present yourself to others to get a team.
7) Do 4 again. And again.
8) Persist. Because 90% of all game projects fail. And if you fail, then realize that failure is a good thing, because it teaches you what not to do, and you can use that for next time. Suckers stay on the floor.
Hope that helps.
#10
What Peter said. And to add to that: I've failed my current project about 3 times. I lost two teams' worth of people from two of those and gave up the third time, but came back after a few months (my harddrive crashed while I made some serious progress- I seriously wanted to cry my eyes out).
You'll come to understand that making games is not nearly as easy as playing them. It's also not nearly as easy as a lot of other things you might do in life. People doing this fall flat on their faces all the time, and I think the only reason why anyone knows me in this community at this point is because I'm one of the crazy ones that keeps hacking away at insane goals, and making a small bit of progress here and there.
Most people quit doing this. Some keep at it as a hobby because they understand that they won't make a living out of it, but they found a way to express themselves. Some found various levels of success. But the biggest waste of time for all of those people is when they leap before they look.
You're young, so you can do that and not consider much time wasted. But consider how much you stand to gain by looking before you leap, and then using that knowledge to have a better chance of landing on your feet- even if that chance is only 2%. And if you fall, then you know enough to get up, dust yourself off, and do it again.
Go ahead, get pissed off, but down the road you'll realize that this was the help and advice you need, even if it's not necessarily the help and advice you want, and so much more important.
Edit: Also, you need to realize that everyone here is working on their own stuff as well, and they're taking time out to talk to you, which takes time away from their own work, which may or may not be something they're depending on to eat. So be grateful for the advice that you do get, because you may be delaying someone from, for example, finishing the database stat-loading functions for the bots in their game so that they can show their two fellow designers some progress to motivate them. We give back because we've all been helped by each other in the past, but it's also necessary to respect the fact that the help we get (or got) is not something we're entitled to or owed to us.
06/10/2008 (8:13 pm)
Quote:Creating a game takes years and even the most highly skilled teams can fail.
What Peter said. And to add to that: I've failed my current project about 3 times. I lost two teams' worth of people from two of those and gave up the third time, but came back after a few months (my harddrive crashed while I made some serious progress- I seriously wanted to cry my eyes out).
You'll come to understand that making games is not nearly as easy as playing them. It's also not nearly as easy as a lot of other things you might do in life. People doing this fall flat on their faces all the time, and I think the only reason why anyone knows me in this community at this point is because I'm one of the crazy ones that keeps hacking away at insane goals, and making a small bit of progress here and there.
Most people quit doing this. Some keep at it as a hobby because they understand that they won't make a living out of it, but they found a way to express themselves. Some found various levels of success. But the biggest waste of time for all of those people is when they leap before they look.
You're young, so you can do that and not consider much time wasted. But consider how much you stand to gain by looking before you leap, and then using that knowledge to have a better chance of landing on your feet- even if that chance is only 2%. And if you fall, then you know enough to get up, dust yourself off, and do it again.
Go ahead, get pissed off, but down the road you'll realize that this was the help and advice you need, even if it's not necessarily the help and advice you want, and so much more important.
Edit: Also, you need to realize that everyone here is working on their own stuff as well, and they're taking time out to talk to you, which takes time away from their own work, which may or may not be something they're depending on to eat. So be grateful for the advice that you do get, because you may be delaying someone from, for example, finishing the database stat-loading functions for the bots in their game so that they can show their two fellow designers some progress to motivate them. We give back because we've all been helped by each other in the past, but it's also necessary to respect the fact that the help we get (or got) is not something we're entitled to or owed to us.
#11
About the age thing, most game developers don't care about age. I've been programming since I was ten and wrote my first commercial product (a middle ware AI product) before I was in high school. Age is not an excuse, ever. Getting older does not make you magically smarter or more skilled, working hard does.
06/10/2008 (8:43 pm)
Martin by the way all those who have responded to you at all are doing you a favor that frankly you don't deserve. So either learn from their advice or give up.About the age thing, most game developers don't care about age. I've been programming since I was ten and wrote my first commercial product (a middle ware AI product) before I was in high school. Age is not an excuse, ever. Getting older does not make you magically smarter or more skilled, working hard does.
#12
06/10/2008 (9:18 pm)
And also dude don"t insult me i"m pissed off cause i"m getting no help advice is welcomed but when u insult somebody thats acting like u don"t have sense for god sake tell someone instead of insulting them and dont act like your better than cause your proving your not YOUR NOT
#13
06/10/2008 (9:25 pm)
I'm seven years old and most of this is new to me i was raised on computers and take it apart and put together but I'm new to this so please unless your hear to help just go away I've got nothing to say to you so just go and leave me to actually try if it fails it fails but don't crush my dream cause really i got enough to worry about as it is so just go and work on your stuff i don't need your advice unless your trying to help
#14
06/10/2008 (9:27 pm)
Don't comment on my last post either and just please leave
#15
06/10/2008 (9:33 pm)
DO NOT BOTHER UNLESS YOUR GONNA HELP MAKE THE GAME PLEASE
#16
Ok just read this. I want you to run around town and try to get someone to mow your yard for free. They don't know you and get nothing in return. In addition your sign says "MOW MY YARD!?!" with no further details. I will bet you the rest of my income of my entire life that you will never get a taker. Especially if when someone says it might be helpful if you explain you start yelling "I'M PISS NOW GO AWAY YOU *BLEPING BLEPPING*".
Mowing a yard is child's play - making a game is not.
Edit2: I suggest reading how to ask a question. And trying again. Everyone here -wants- you to succeed, we just can't do it for you.
06/10/2008 (9:35 pm)
Edit: Deleted post attempting to explain motives of those above. Replaced with logic.Ok just read this. I want you to run around town and try to get someone to mow your yard for free. They don't know you and get nothing in return. In addition your sign says "MOW MY YARD!?!" with no further details. I will bet you the rest of my income of my entire life that you will never get a taker. Especially if when someone says it might be helpful if you explain you start yelling "I'M PISS NOW GO AWAY YOU *BLEPING BLEPPING*".
Mowing a yard is child's play - making a game is not.
Edit2: I suggest reading how to ask a question. And trying again. Everyone here -wants- you to succeed, we just can't do it for you.
#17
06/10/2008 (9:42 pm)
Man my dad comes up with really bad ideas i knew i should have just kept my stories and ideas to myslef
#18
06/10/2008 (10:06 pm)
For god sake times like this i wonder why i don't just give up but its because people like you who just bring the worst out of people show me i am nothing but a little child and i will never do anything with my life thats why i hate people like you actually mostly all people cause they think I'm not important enough to be treated like i know what people are talking about
#19
06/10/2008 (10:07 pm)
If u mind im never coming back here cause of rude people like you
#20
06/10/2008 (11:50 pm)
I'm currently working on an indie game. I can tell you its not easy. if you are trying to be chief story teller, programmer, art director, and music selector, you will probably fail on one or more of these aspects. The best thing to do is take advice as advice. Criticism WILL hurt, but it will help you grow. It will take you a long time to make a game, but enjoy the fun of the process.
Associate David Montgomery-Blake
David MontgomeryBlake