My game don't work with Vista and XP SP3
by Lux Obscura · in Torque Game Engine · 06/10/2008 (12:15 pm) · 4 replies
Hi,
I've make a game using the lastest version of TGEA and tryed to play with my friends.
With 7 computers, only 3 are able to play. the 4 others one get a crash after the mission's loading.
After trying some stuffs, I found that my game can't work with Windows XP SP3 and Vista.
It seem to be a problem with the .cs files because the ForgeDemo work fine with SP3 (I don't have try ForgeDemo with Vista yet but I think it'll work too) and if I take the .exe of ForgeDemo instead of my game's one, the crash still here...
Here is a extract from the console.log file:
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Allocating a 1024 px clipmap for a 16384px source texture.
- 4 base clipstack entries, + 1 cap.
- Using approximately 26.600000MB of texture memory.
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'C:/Program Files/Lux Obscura/scriptsAndAssets/data/missions/newMission_199af5b0sg.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
*** Initial Control Object
And it crash here.
Can you help me please?
Edit:
I just realise I post in the wrong part of the forum, sorry.
I've make a game using the lastest version of TGEA and tryed to play with my friends.
With 7 computers, only 3 are able to play. the 4 others one get a crash after the mission's loading.
After trying some stuffs, I found that my game can't work with Windows XP SP3 and Vista.
It seem to be a problem with the .cs files because the ForgeDemo work fine with SP3 (I don't have try ForgeDemo with Vista yet but I think it'll work too) and if I take the .exe of ForgeDemo instead of my game's one, the crash still here...
Here is a extract from the console.log file:
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Allocating a 1024 px clipmap for a 16384px source texture.
- 4 base clipstack entries, + 1 cap.
- Using approximately 26.600000MB of texture memory.
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'C:/Program Files/Lux Obscura/scriptsAndAssets/data/missions/newMission_199af5b0sg.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
*** Initial Control Object
And it crash here.
Can you help me please?
Edit:
I just realise I post in the wrong part of the forum, sorry.
About the author
#2
Well, a friend tryed to get more informations about the crash by using Visual Basic and get something like:
First chance exeption at 0x00503ff1 in nameofmygame.exe : 0xC0000005 Acces violation during the reading of the 0x00000000 localisation.
(I translated the result from french so I may did some mistakes.)
Actually, I've nearly everything like Stronghold, I just put the "blue boxes man" instead of the orc and changed somes gui stuffs.
06/10/2008 (2:02 pm)
It just open the Error report. I don't know the english name of it. You can choose to send or not the error to microsoft.Well, a friend tryed to get more informations about the crash by using Visual Basic and get something like:
First chance exeption at 0x00503ff1 in nameofmygame.exe : 0xC0000005 Acces violation during the reading of the 0x00000000 localisation.
(I translated the result from french so I may did some mistakes.)
Actually, I've nearly everything like Stronghold, I just put the "blue boxes man" instead of the orc and changed somes gui stuffs.
#3
06/11/2008 (7:02 am)
What are their graphics cards? Do they have the pixel shader requirements (while there is fallback, some cards have not worked). TGEA used to fail pretty gracelessly with versions prior to 1.7 on older hardware. It failed, in fact, just like you're seeing.
#4
I'll try to install SP3 on my computer and rebuild my game step by step to check what make the problem.
Thanks for your help.
Edit:
Well, I uptade my computer to SP3 and the game still work. I don't know what make the error happen...
06/11/2008 (7:49 am)
Their have quite good graphic cards, we tried with ati hd 2900xt and a Nvidia 8800.I'll try to install SP3 on my computer and rebuild my game step by step to check what make the problem.
Thanks for your help.
Edit:
Well, I uptade my computer to SP3 and the game still work. I don't know what make the error happen...
Associate David Montgomery-Blake
David MontgomeryBlake