Game Development Community

Adding client-side only scene objects to ServerConnection ?

by Orion Elenzil · in Torque Game Engine · 06/09/2008 (11:55 am) · 0 replies

Howdy All -

i'm thinking about experimenting with adding some TSStatics (or other objects) to the scenegraph only on the client side.
my initial test w/ a SceneObject did not crash:
new staticShape(foo) { datablock = "NV_aptad"; };
ServerConnection.add(foo);
but i haven't yet looked into how this works in the long haul,
ie, multiple mission connects in the same session, changing network scope, etc, etc.

any popular wisdom out there ?

thanks,
ooo