Alpha Sorting problem in Particle Emitter
by Viren Thambidorai · in Torque Game Engine · 06/09/2008 (4:50 am) · 0 replies
Hi,
I am facing Alpha Sorting problem in Particle Emitter.

This is the Emitter datablock
Any suggestions for solving this issue ?
I am facing Alpha Sorting problem in Particle Emitter.

This is the Emitter datablock
datablock ParticleData(FireHydrantHitParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = 0.0;
windCoefficient = 0.0;
inheritedVelFactor = 0.0;
lifetimeMS = 800.0;
lifetimeVarianceMS = 200.0;
useInvAlpha = 0.0;
spinRandomMin = 2.0;
spinRandomMax = 2.0;
textureName = "ParticleEditor/Particles/WaterHit";
spinSpeed = 5.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
colors[0] = "0.5 0.5 0.5 0.8";
colors[1] = "0.5 0.5 0.5 0.8";
colors[2] = "0.0 0.0 0.0 0.0";
colors[2] = "0.00 0.00 0.00 0.0";
sizes[0] = 1.0;
sizes[1] = 2.0;
sizes[2] = 2.50;
constantAcceleration = "0.0 0.00 0.0";
AccelerationVariance = "0.0 0.00 0.0";
constantAcceleration3D = "0.0 0.00 5.0";
AccelerationVariance3D = "0.0 0.00 0.0";
};
datablock ParticleEmitterData(FireHydrantHitEmitter)
{
ejectionPeriodMS = 20.0;
periodVarianceMS = 10.0;
thetaMin = 0;
thetaMax = 180;
phiReferenceVel = 0;
phiVariance = 270;
overrideAdvances = 0;
orientParticles= false;
orientOnVelocity = false;
particles = "FireHydrantHitParticle";
ejectionVelocity = "0.0 0.0 0.0";
velocityVariance = "0.0 0.0 0.0";
ejectionOffset = "0.0 0.0 0.0";
OffsetVariance = "0.0 0.0 0.0";
ejectionOffset3D = "0.0 0.0 0.0";
OffsetVariance3D = "0.0 0.0 00.0";
ejectionVelocity3D = "0.0 0.0 10.0";
velocityVariance3D = "0.5 0.5 0.5";
};Any suggestions for solving this issue ?