Connection protocols
by Lee Latham · in Torque Game Engine · 06/08/2008 (12:06 am) · 0 replies
I have what I think are two very closely related questions.
1. Whereabouts in script, if anywhere, is it determined how the server will send mission art (dts, textures) to a client that doesn't have certain ones?
2. Is there a favored spot to do a version check? I'm talking about in a client/server situation. I'm thinking about manipulating the client side connect function, but that just doesn't feel right, somehow. Like perhaps there's already something built in somewhere?
Any input would be greatly appreciated. Currently I have a new level, but when clients connect they get everything in it but the main level model lol. So I need to do stuff to improve the upgrade process.
1. Whereabouts in script, if anywhere, is it determined how the server will send mission art (dts, textures) to a client that doesn't have certain ones?
2. Is there a favored spot to do a version check? I'm talking about in a client/server situation. I'm thinking about manipulating the client side connect function, but that just doesn't feel right, somehow. Like perhaps there's already something built in somewhere?
Any input would be greatly appreciated. Currently I have a new level, but when clients connect they get everything in it but the main level model lol. So I need to do stuff to improve the upgrade process.