Moving the player
by Alejandro Lopez · in General Discussion · 06/07/2008 (11:33 pm) · 0 replies
I follow the tutorial to make a shot with a weapon(http://www.codesampler.com/torque ).
using the blue torque player the rocket is launched correctly . but if i use my own player its launched always in the same direccion in vertical axe.
i am a little confuse , i understand that when the user moves the mouse ( pitch ) , its moves the mounted object and the muzzle point ? in some part. i think is something wrong in the export model. but i dont know.
My player, i think has the correct nodes, (mountPoint, MuzzlePoint , ejectpoint ) , but the rocket is always launched , in the same direccition , in the vertical axe. if i move the cam upside, (pitch) , the rocket_launcher shoud move upside, and so the muzzlePoint. but itsn't
how can i solve this ?
using the blue torque player the rocket is launched correctly . but if i use my own player its launched always in the same direccion in vertical axe.
i am a little confuse , i understand that when the user moves the mouse ( pitch ) , its moves the mounted object and the muzzle point ? in some part. i think is something wrong in the export model. but i dont know.
My player, i think has the correct nodes, (mountPoint, MuzzlePoint , ejectpoint ) , but the rocket is always launched , in the same direccition , in the vertical axe. if i move the cam upside, (pitch) , the rocket_launcher shoud move upside, and so the muzzlePoint. but itsn't
how can i solve this ?