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Someone Please Help Me...i Just Bought This Engine, Frustrated

by Steven Provost · in General Discussion · 06/07/2008 (2:39 pm) · 6 replies

I installed the TGEA_1_7_0 about a week ago...and have been struggling ever since. I followed everything in the "Getting started" section of the documentation. Then i get to the part where they say press F11 to load the mission editor...I am completely lost.

Is the engine an executable...or is it just C++ code...?

I compiled and played the stronghold game and all the other examples just fine...how do you get to this damn mission editor? how do i start using this engine?

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  • #1
    06/07/2008 (3:43 pm)
    You need to press F11 while in a mission.
    Play the stronghold mission and when it starts and you can move around press F11.
    #2
    06/07/2008 (3:49 pm)
    Once you are in the mission editor, get familiar with the options available to you and know what each of them do before starting on your project, knowing your environment will make things easier for you.
    #3
    06/07/2008 (4:13 pm)
    So each of those examples is something to build off of?
    is there any way to just start from scratch?
    #4
    06/07/2008 (4:21 pm)
    Yes you can start from scratch if you really want to.

    Those are just a good starting point to get the ball rolling.
    Check through the "Torque Developer Network" (TDN) to get a basic idea on what to do.
    #5
    06/07/2008 (5:28 pm)
    Steven - You'll probably want to post questions like this in the private forums, people can give you more in-depth help, and be more specific.

    www.garagegames.com/mg/forums/result.forum.php?qf=114
    #6
    06/07/2008 (8:45 pm)
    @Steven - As a newcomer to Torque technology, using the existing GameExamples as starting points is a great way to see many features provided by the engine. Once you are feeling comfortable with the script system, editors, and other systems, starting from scratch will be your next step.

    Would it be safe to say that a TGEA 1.7 "Starting From Scratch" section is something you'd like to see in the docs?

    Also, feel free to post your feedback on the documentation in the official thread found here:

    Official Documentation Feedback Thread

    A newcomer's perspective is very useful to improving and adding on to the docs =)