Static mesh collision
by Leslie Young · in Constructor · 06/07/2008 (2:37 pm) · 2 replies
Not sure if I'm doing something wrong but are static meshes imported into a constructor file and exprted to dif suppose to have collision or not? I added a collision to a DTS before importing it into constrcutor but there was still no collisions. I also tried adding a brush placed over the DTS and using a null texture so it won't show in TGEA, but that also caused the null brush to actually cast shadows, which I do not want.
About the author
Torque Owner Woody
Try to download the 1.05.1 patch if you haven't already ... maybe it's fixed???
Also, as a side note, be aware that baked in DTS objects will NOT be occluded in-game if you're using portals/zones. Only ones that are added using the in-game editor will disappear when not seen in zones.