Game Development Community

Static mesh collision

by Leslie Young · in Constructor · 06/07/2008 (2:37 pm) · 2 replies

Not sure if I'm doing something wrong but are static meshes imported into a constructor file and exprted to dif suppose to have collision or not? I added a collision to a DTS before importing it into constrcutor but there was still no collisions. I also tried adding a brush placed over the DTS and using a null texture so it won't show in TGEA, but that also caused the null brush to actually cast shadows, which I do not want.

#1
06/11/2008 (5:33 pm)
2 things ... I haven't tried the new 1.05.1 fix yet, but back in 1.03 the collisions didn't export for the baked in dts objects. The second thing is that the all-Null brush (or a 'Collision') brush built in Constructor WILL cast shadows ... no way around it that I know of.

Try to download the 1.05.1 patch if you haven't already ... maybe it's fixed???

Also, as a side note, be aware that baked in DTS objects will NOT be occluded in-game if you're using portals/zones. Only ones that are added using the in-game editor will disappear when not seen in zones.
#2
06/12/2008 (1:47 am)
Thanks for the suggestions.