Game Development Community

LW Exporter source

by Wes Macdonald · in Artist Corner · 06/06/2008 (7:08 pm) · 3 replies

I would like to make some minor changes to the DTS model format. I found that you can get the source for the Lightwave exporter here: www.gnometech.com/lwdtsdownload.shtml but it is an old version.

Attempts to contact David Wyand through his email listed on the web site have so far been unanswered. Does anyone else have any idea how to get the latest source code for the Lightwave exporter? Any help would be greatly appreciated.

#1
06/06/2008 (7:19 pm)
I'd love access to the source too.. there's some irritating bugs with the older code, like polygon limits..... i've tried emailing him as well in the past. It seems like ever since he started working on constructor, he's abandoned us LW Exporter users.

www.garagegames.com/my/home/view.profile.php?qid=8341


He's an employee... perhaps one of the other employees maybe pass on the message about this?
#2
06/12/2008 (6:31 pm)
That's a shame - my artist only has 9.2 and has never used another 3d package. Is it just animation that's broken?
#3
06/12/2008 (7:06 pm)
Depends. personally, my biggest issue is the poly count limit per layer. which is about 10k. you can't have more then that per layer. Then there's the fact there's no triangle optimization going on like with other exporters, so it'd result in less FPS versus the same model exported with another package.