Game Development Community

TGEA 1.7+Eclipse CDT

by Proaholic · in Torque Game Engine · 06/06/2008 (5:50 am) · 5 replies

Hi all.
I have made little MSVC CDT plug-in for Eclipse. It works with 4.0 CDT and fine compile TGEA 1.7.
Unfortunately plug-in still have many bugs.
However, if someone is interesting in this plug-in i can provide it.

And sorry about my English :)
Thanks.

#1
06/06/2008 (7:40 am)
I'd be interested in seeing it. I'm sure others would, too!
#2
06/06/2008 (4:09 pm)
Here (com.proaholic.toride_4.0.0.200802251018.jar) is my plug-in.

You must have TGEA 1.7, Microsoft SDK, MSVC2008 Express and Eclipse CDT.
(I think it will work with any over version of TGE.)

How to install:
1. Copy com.proaholic.toride_4.0.0.200802251018.jar into eclipse-cpp-europa-winter-win32\eclipse\plugins folder.
2. Run Eclipse. Then configure Microsoft SDK and MSVC2008 home under Windows->Preferences...->C/C++->MSVC.
3. Create C++ projects with options like under MSVC2008.
4.Add NASM to the PATH variable.



PLEASE NOTE: plug-in has many bugs yet ;)
Later ill make some fixes and write little better instruction for this plug-in :)
Also i will provide set of projects for example.


Let me know if you have any problem or proposition.
And sorry about my English :)
Thanks.
#3
06/07/2008 (6:42 am)
I just fix some bugs.
So here
com.proaholic.toride_0.1.0.jar is updated plug-in with source code.
#4
06/11/2008 (2:45 pm)
Here is set of eclipse projects.

Please note: i dont use original TGEA structure of folders.

---
Also i am going to write little "shader editor". :)
Thanks.
#5
06/11/2008 (4:32 pm)
Good work Proaholic!