Game Development Community

Cloth export?

by Neil M. · in Artist Corner · 06/06/2008 (4:57 am) · 2 replies

I have created a character with clothes on it and I would prefer to simulate the cloth with max's cloth simulation and export morph points of the keyframes.

Does anyone know if this is possible? or am I just stuck attaching the clothes to bones and having them move unrealistically?

#1
06/06/2008 (6:22 am)
Unless you modify the engine for soft-body collisions (and do not care that these are replicated over the network), then you are stuck. Just like the vast majority of people regardless of their engine.
#2
06/06/2008 (7:34 am)
No no, I'm not talking about exporting the soft bodies. I'm talking about exporting the character with the bones and then morph points for the clothes. So I do the simulation in max and then create 3 morph targets for the walk cycle. Skirt with right leg forward, skirt with left leg forward and skirt with both legs side by side.

I'm just wondering if it's possible to export bones with a .dsq and have a morph animation in the same file.