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TorqueX - Not importing any Skin or Morph-Animation

by Markus Schwinn · in Torque Developer Network · 06/06/2008 (4:08 am) · 1 replies

Hi! We're using TorqueX Game Engine.

We're modeling in 3DsMAX 2008 and export using the exporter-Plugin, export works fine and ALL Models display correct with Animation and everything in the Torque Show Tool Pro.
Simple Objekt-Linked ANimation or Static Meshes work perfectly fine with the Engine, but when using skinned OR morph-animated Objects, a Null-Reference Exception occrus, as soon as the Object comes into sight (as soon as it should be rendered)

We've already tried combining skinned an anskinned Meshes in one file, all Objects have textures and are working 100% in Torque Show tool.
Loading with T3DTSRenderComponent.ShapeName= "..."; works fine and Debugging shows alle Materials and verticies are registered corrtectly. But as soon as it should be Rendered a NullReferenceException occurs with the skin or morph-animated Objects.

Thanks for your help!

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#1
06/06/2008 (4:14 am)
I'm pretty sure it has nothing to do with the exporter, because other skin-animated Mehes from the TGE or TGEA-Demos give the same exception.

If we can't use any Morph or Skin Animations in TorqueX Engine, we have to switch to another one. Our Team just wasted 2 weeks on trying everything the Exporter or the Engine can do and we don't have any clue. Please help!