Game Development Community

shapes and collusions

by impulse · in Torque Game Engine · 10/10/2002 (8:31 pm) · 3 replies

how do you make a shape bump to each other?.. i've notice that in the fps torquedemo, the player passes through shape objects (ie. trees, bush, rocks,.. all the .dif's..).. what makes em like that, and how can i not do that?.. i've heard that there is a collusion thingy that needs to be set on the object, i tried making one (following the Max2DTSExplorer tutorial), but the player still goes through it. what am i missing here?

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#1
10/10/2002 (8:51 pm)
The shapes that you are going through, as opposed to bumping into, probably don't have a collision mesh in the .dts file. When you create shapes in MAX or MS3D or whatever, create a collision mesh.
#2
10/11/2002 (8:51 am)
i've tried making a shape with collusions applied to it, but as i drop it by the fps mod, the player still goes through the shape. could that mean the player it self is not equipped with a collusion thingy?..

i read that you are provided around 9 collusion object-thingy and was just wondering, how and when should i apply more than one collusion thingys..?

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#3
10/13/2002 (7:13 am)
this is stupid.. well, maybe it might be usefull for any other newbie just to learn from my mistake. anyway, my error lies to a very simple matter: the name of the dummy object in max..

i was dead sure that i had a collusion object while it supposed to be collision.. how stupid. hehehheeh..

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