Tons of Gamebase entries in my missions
by Lee Latham · in Torque Game Engine · 06/02/2008 (11:35 pm) · 3 replies
Okay I've been wondering about this for like, two years, and I think the time has come to ask the question:
Why do I have 40,000 lines of Gamebase objects being inserted into my missions by the Mission Editor?
I'm sure I've screwed something up, but danged if I know what. They don't seem to cause a problem--except when I delete them manually out of my missions! They look like this:
And yes, they are ALL of the tireEmitter datablock!
Any input would be greatly appreciated!
lee
Edit: I should mention they are in the ClientMissionCleanup Simgroup.
Why do I have 40,000 lines of Gamebase objects being inserted into my missions by the Mission Editor?
I'm sure I've screwed something up, but danged if I know what. They don't seem to cause a problem--except when I delete them manually out of my missions! They look like this:
new GameBase() {
canSaveDynamicFields = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "tireEmitter";
};
new GameBase() {
canSaveDynamicFields = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "tireEmitter";
};
new GameBase() {
canSaveDynamicFields = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "tireEmitter";
};And yes, they are ALL of the tireEmitter datablock!
Any input would be greatly appreciated!
lee
Edit: I should mention they are in the ClientMissionCleanup Simgroup.
#2
06/03/2008 (5:23 pm)
Mark is on the money. on the mark.
#3
Thanks for the responses. I did another search and it was indeed being used. Also, I managed to delete them and not affect the level--who knows why it messed up the first time I tried it.
I think you guys have pointed me in the right direction--thanks!
06/03/2008 (7:09 pm)
Orion: lolThanks for the responses. I did another search and it was indeed being used. Also, I managed to delete them and not affect the level--who knows why it messed up the first time I tried it.
I think you guys have pointed me in the right direction--thanks!
Torque 3D Owner Mark Dynna