Using System Commands
by Quentin Headen · in Torque Game Engine · 05/30/2008 (6:12 pm) · 5 replies
Can I use regular system headers and commands in the TGE source code. Simple things like #include and other windows headers? When I do that I get errors, so is it possible to do this?
Thanks
Thanks
About the author
Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com
#2
05/31/2008 (2:47 pm)
So, what are some common Windows headers you can include in TGE? Don't have to state all of them.
#3
I correct myself, I'm not sure about windows headers, but I know that the "regular" headers work.
05/31/2008 (5:58 pm)
Quote:
and other windows headers?
I correct myself, I'm not sure about windows headers, but I know that the "regular" headers work.
#4
05/31/2008 (8:54 pm)
Yeah. I really wish I knew how to modify the engine. It is a really helpful thing when you need to add something. Are there any good tutorials other than the Torque Developer Network that you know for modding the engine? Since the TDN is a wiki, some pages are really fuzzy to understand or just are blank.
#5
06/01/2008 (3:39 am)
How I learned, is through the resources. Find some resources that you would like to add to your game, or ones that just sound plain cool, and add them. It really helps you get a grip on the code that runs the engine.
Torque Owner Nathan Kent
The stream headers might be an exception though, I've tried several times, but have never been able to get those to work. If you're trying to serialize something, I could probably dig up a torque-compatible way I'm using and post them on the private forums for you.
Edit -> If that's not the answer you're looking for, try in the private forums, you'll get more engine help from there.