Game Development Community

Player

by sanjaychoudhary · in Torque Game Engine Advanced · 05/29/2008 (7:42 am) · 3 replies

What are the things that need to be done to load a player into an empty mission. I do not want to use the default player . Where and how exactly are the basic animations loaded and controlled ? Pls help .

#1
05/29/2008 (8:10 am)
This is covered in tutorials and documentation on the site here and on TDN. It's probably better to start there than ask for it to be written here.
#2
05/29/2008 (7:01 pm)
Same here I just posted one about a month ago on how to add a player. Into the newest version of TGEA
#3
06/01/2008 (11:14 pm)
Ted,
It will be very helpful if you could post the link of the tutorials. I have been searching all the areas you mentioned but can find little information regarding the player animations. I have created a player with five different animations for attacking . How do i control these animations via scripting ? Is there any naming conventions for the .dsq files. Thank you .