Player
by sanjaychoudhary · in Torque Game Engine Advanced · 05/29/2008 (7:42 am) · 3 replies
What are the things that need to be done to load a player into an empty mission. I do not want to use the default player . Where and how exactly are the basic animations loaded and controlled ? Pls help .
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#2
05/29/2008 (7:01 pm)
Same here I just posted one about a month ago on how to add a player. Into the newest version of TGEA
#3
It will be very helpful if you could post the link of the tutorials. I have been searching all the areas you mentioned but can find little information regarding the player animations. I have created a player with five different animations for attacking . How do i control these animations via scripting ? Is there any naming conventions for the .dsq files. Thank you .
06/01/2008 (11:14 pm)
Ted,It will be very helpful if you could post the link of the tutorials. I have been searching all the areas you mentioned but can find little information regarding the player animations. I have created a player with five different animations for attacking . How do i control these animations via scripting ? Is there any naming conventions for the .dsq files. Thank you .
Torque 3D Owner Ted Southard