Can you make Streaming Zones?
by Brandon · in General Discussion · 05/28/2008 (7:20 pm) · 10 replies
Is it possible to make a game with "Streaming Zones" with Torque? Also, what is the max polycount for Torque?
#2
05/29/2008 (1:14 pm)
I was planning on doing something similiar to WoW, but I want low min specs... no higher than 512 VRAM and 1GB RAM... is that possible? I don't have Torque, so I am contemplating on buying it or not... I have RealmCrafter, and was planning on switching...
#3
05/29/2008 (1:42 pm)
It's a game engine - the question "is it possible?" is almost always true. Game Makers have feature-sets that are set into stone, engines do not. I know Torque projects which use a heuristic to determine what stuff to stream, but it's not trivial to implement.
#4
05/29/2008 (1:47 pm)
Why do folks think that making WoW can be run on a desktop computer? just becuase the client does. Folks dont have a clue whats on the back end of those large mmos that allow for such a large amount of data and folks to communicate with each other. I think WoW should be banned from mention in a indie sense. WoW is a exception to a rule.
#5
05/29/2008 (2:25 pm)
No, I meant for the client... not high min specs... I will eventually get a dedicated-fully server for the game, but I meant for the client low-end specs...
#6
Torque is available as Demo also. your only limitation is no source code until you purchase a license.
The product page has detailed information as does the Demo, about what the engine is about.
With a license you get the source code to the engine and therefore can expand it to suit your needs.
Torque isn't a cut/paste program.. it's Meat and Potatoes for people serious about making Games.
Even better, your NOT limited to making games since you can also make training software, educational etc., within the license agreement of course.
I recently bought TGB. So now am licensed for TGB, TGE and TGEA. With the low cost of the engine and a huge and thriving community help in just a click away. ( I bought all 3 because it's a Tool, and I'm a Tool Junkie ).
If you prefer to just use the Network Library of Torque, GarageGames also sells the TNL license seperately.
05/29/2008 (2:30 pm)
@BrandonTorque is available as Demo also. your only limitation is no source code until you purchase a license.
The product page has detailed information as does the Demo, about what the engine is about.
With a license you get the source code to the engine and therefore can expand it to suit your needs.
Torque isn't a cut/paste program.. it's Meat and Potatoes for people serious about making Games.
Even better, your NOT limited to making games since you can also make training software, educational etc., within the license agreement of course.
I recently bought TGB. So now am licensed for TGB, TGE and TGEA. With the low cost of the engine and a huge and thriving community help in just a click away. ( I bought all 3 because it's a Tool, and I'm a Tool Junkie ).
If you prefer to just use the Network Library of Torque, GarageGames also sells the TNL license seperately.
#7
They also have it available under GPL:
www.opentnl.org/
05/29/2008 (2:45 pm)
Quote:GarageGames also sells the TNL license seperately
They also have it available under GPL:
www.opentnl.org/
#8
05/29/2008 (6:35 pm)
I'll just add, since Brandon brought up making an MMO, that it's very hard. Been working on mine for a few years now, and the light at the end of the tunnel is still pretty small. You better have a hell of an endurance threshold for frustration...
#9
You can actually setup your own private server of World of Warcraft on a standalone Desktop computer. Now this doesn't mean that you can have 3000 people standing in the same spot in Stormwind, but it will work.
05/30/2008 (12:15 am)
Edward,You can actually setup your own private server of World of Warcraft on a standalone Desktop computer. Now this doesn't mean that you can have 3000 people standing in the same spot in Stormwind, but it will work.
#10
The Inner Workings of an MMO Server Farm
:)
05/30/2008 (5:44 am)
Since you're talking about servers and mmo's you might find this interesting:Quote:MMOs require many many PC boxes to operate a single "server". These clusters of boxes are often called a server farm. In your server farm you can have as few as 3-4 servers right up to 20-30 (or in the case of WoW, 80+) servers. Truely the number is unlimited but for network management purposes going beyond these numbers in a cluster makes for a logistics and backbone nightmare.
The Inner Workings of an MMO Server Farm
:)
Torque 3D Owner Ted Southard
2) This is more a hardware limitation, and depends on what kind of machine specs you're aiming for as minimum/recommended requirements. You can do dated Tribes 2 like art, or you can do Gears of War like art. That also affects the time, budget, and talent constraints you might have for your project.