Game Development Community

TGEA 1.7.0 - LOD Angle Problems

by Jeremiah Fulbright · in Torque Game Engine Advanced · 05/28/2008 (7:05 pm) · 0 replies

We've been experimenting with some texture changes and just recently noticed that the LOD/Mipmaps for Textures seems to be based on angle of the camera, moreso than before..

img90.imageshack.us/img90/5420/loddifyj6.jpg
Here is screenshot showing the problem. Youll notice that the texture is being mipmapped pretty quickly, to almost a blur at furtherest view, but the wall down the hall is showing the texture just perfect with only a minor amount of potential detail loss.

I wouldn't think this is proper behavior, since lod/mipmapping should be happening at all angles, not just certain ones, in this case