TGEA 1.7.0 - LOD Angle Problems
by Jeremiah Fulbright · in Torque Game Engine Advanced · 05/28/2008 (7:05 pm) · 0 replies
We've been experimenting with some texture changes and just recently noticed that the LOD/Mipmaps for Textures seems to be based on angle of the camera, moreso than before..

Here is screenshot showing the problem. Youll notice that the texture is being mipmapped pretty quickly, to almost a blur at furtherest view, but the wall down the hall is showing the texture just perfect with only a minor amount of potential detail loss.
I wouldn't think this is proper behavior, since lod/mipmapping should be happening at all angles, not just certain ones, in this case

Here is screenshot showing the problem. Youll notice that the texture is being mipmapped pretty quickly, to almost a blur at furtherest view, but the wall down the hall is showing the texture just perfect with only a minor amount of potential detail loss.
I wouldn't think this is proper behavior, since lod/mipmapping should be happening at all angles, not just certain ones, in this case