Game Development Community

How to create invisible barrier on terrain

by Bulent COSKUN · in Torque Game Engine · 05/28/2008 (10:06 am) · 3 replies

Hello,
I want to constraint player in the terrain. For example, Lets say there is a mission area in the game, When the player try to leave that area i want to give some kind message (that explains player needs to accomplish some goals to pass the other area). Or Lets say the player needs to follow a path which he/she must not get off of it. How can i do this, is it possible to create some kinda of invisible barrier around the path or predifened objects?

Thanks.

#1
05/28/2008 (10:20 am)
I believe there was a resource along the lines of sampling the terrain that a player was on. With that, you can constrain them to a path, adjust their speed, etc.

Or, if it's for a smaller area (for the sake of argument- I know you're talking about mission areas) you could use Collision DIF's which are invisible. Just an idea you might find useful.
#2
05/28/2008 (12:13 pm)
We have a similar need in our project right now (a racing game) and we used a a series of Trigger areas to accomplish this. The first Trigger area is a "warning" area that tells them they are venturing off of the track and they need to return to it. The second "layer" after that is a true "no go" zone and if they enter it they instantly lose the race.

Triggers are a very useful object for defining generic behaviour of "something happens when the player enters or leaves this area."
#3
08/25/2008 (9:35 am)
I have a building in my game with access to the roof. I keep the player from jumping off the roof by using panels created in quark and applying the texture "null". They are there but they can not be seen.