Sideways Camera
by Chris Booher · in Artist Corner · 05/26/2008 (10:55 pm) · 0 replies
I finished modeling a very basic catapult vehicle in Blender. When I export it as a .dts and load it up in Torque, the wheels don't show up. (I'm using the basic buggy wheels. This could be a different problem, or related to this one.)
The camera loads up sideways in both first-person, and third-person. (Using the racing demo). However if I set cameraRoll = false; in the script file, the 3rd-person becomes right side up. I made sure to make eye and cam in top view, however I'm not sure I made the hub's in top view. Could this be the problem for the camera and the wheels?. Also I placed the wheel hubs inside the collision box. Would this cause a problem as well?
-Thanks
Edit: Never mind, figured it out, it was the wheel orientation that was causing the problems. The joints for the wheel were not aligned properly and the camera was rolling with them.
The camera loads up sideways in both first-person, and third-person. (Using the racing demo). However if I set cameraRoll = false; in the script file, the 3rd-person becomes right side up. I made sure to make eye and cam in top view, however I'm not sure I made the hub's in top view. Could this be the problem for the camera and the wheels?. Also I placed the wheel hubs inside the collision box. Would this cause a problem as well?
-Thanks
Edit: Never mind, figured it out, it was the wheel orientation that was causing the problems. The joints for the wheel were not aligned properly and the camera was rolling with them.